Users can toggle between CPU and GPU rendering from the interface with one click, while maintaining the same settings. Autodesk Arnold 6 with Arnold GPUĪutodesk Arnold 6 with Arnold GPU was developed to give artists and studios more speed and flexibility when adapting to unpredictable working environments, and to scale rendering capacity to accommodate production changes. Maya 2020 is now available as a standalone subscription or with a collection of tools within the Autodesk Media & Entertainment Collection. Remesh and Retopologize functions are modelling enhancements that help users avoid spending a lot of time cleaning up models. Viewport 2.0 improvements make it possible to interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors. Remesh and Retopologize help save time on model clean-up. Users will be able to work with more realistic previews after lighting and rendering in the Arnold viewport, and use instancing that is more compatible with rendering. Volumes can be processed for artistic effects also, converting directly between meshes, points and volumes. Strands can be used for procedural modelling, while the user adjusts thickness, colour and orientation. A high performance new particle system makes it possible to use aerodynamic simulations to drive particles, and particles to drive aerodynamic sims, simulating granular materials like snow and dynamic cloth. New ready-to-use graphs are available to speed up creation of commonly required effects, and a new physically based combustion solver and aerodynmics in Bifrost have been developed to help create natural-looking fire, smoke and explosions. Because MPM doesn’t require constant re-meshing and remapping, it suits large material deformations like cloth and has some advantages over simulating cloth with soft-body calculation, or using the Maya Nucleus solver node.īifrost supports the creation of highly complex scenes. As well as the Cached Playback support (above) and better performance, Bifrost has undegone a number of other updates and now includes new MPM (material point method) cloth constraints. Bifrost Visual Programmingīifrost for Maya gives artists a single visual programming graph in which nodes, from math operations to simlations, can be combined. Rigging and character TD work has been made simpler with matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer. Cached playback includes new preview modes, layered dynamics caching and more efficient caching of image planes.
Now, Maya builds a cache of the scene and only recomputes the part of the animation that was updated, so that changes can be displayed immediately.
#Arnold for maya tools update
Previously, whenever a scene was modified, Maya needed to update and redraw, and artists had to create a Playblast to review the changes, which could be time-consuming, depending on the modifications and the size of the scene. Animation playback is faster and more predictable now due to caching. Maya AnimationĪnimation bookmarks help mark, organise and navigate through specific events in time and frame playback ranges. Arnold 6 is also part of this release, and can now be used for production rendering on both the CPU and GPU. Maya’s visual programming environment Bifrost has performance enhancements and major new simulation function updates.
#Arnold for maya tools upgrade
Maya 2020 and Arnold 6 Upgrade Animation, Bifrost and Arnold GPUĪutodesk Maya 2020 includes over 60 updates to its animation tools, and to the graph editor and time slider.